ClassNotFoundException You sure the imported CraftEntity is from the same bukkit the server is running on - or at least the same minecraft...
Why do you even bother complaining about this topic. All he's doing is providing a simple table to help developers translate fields/methods so...
You need to get the OfflinePlayer object i believe.. Player instances are only created when a user is currently connected to the server.
As long as your careful, storing the Players object will help you gain much better performance and avoid constant getPlayer usage. Take a look...
I see a check on player interact, but not on entitydamageentityevent. Is that the issue?
I believe if the server crashes the main thread is locked, so ondisable is essentially useless if the server crashes. What you could do is make a...
I'm curretly trying to manipulate chunks to reset minigame arenas. The only issue right now is.. If a chunk is forcefully unloaded, it can never...
new PotionEffect(PotionEffectType.INCREASE_DAMAGE, 23235235, 2).apply(zombie);
Weell argument 1 of the method represents the char you want as the color'er. Sooo lets just say we want to use the very popular '&' symbol as a...
They're deprecated, not broken. You can still use ID's, and create itemstacks with ID's just as you did before. Also, don't use strings with...
Got a bunch of people together on a server. This appears to be a 1.7 client bug. The strangest thing is some players will see a firework, and some...
Alright i found a semi-better method to get these fireworks to play. It still uses reflection of course, and is still codename_b's code, just i...
Found the packet it uses: Packet38EntityStatus Soo i kept looking and found that the normal firework explodes using the same method as we're...
Yup i'm having the same problem. I'll be iterating through different firework effects - 1 every 2 seconds, and about half of them don't show.
I get the same thing. It seems the player needs something in his hands in order to fire the Right_click_Air event.
Hmm, how exactly are you spawning your NMS entities? I've never had a memory leak issue when extending/overriding mobs. Maybe you should give...
Is it true Minecraft introduced a new "magic" ID system, rendering getTypeId completely useless? If so, I'll begin updating my plugins to use...
Instead of using a hashmap, you should use a List, like: List<BlockState> blocks = new ArrayList<BlockState>(); Theeen you could easily add your...
Amazing idea! Next plugin: THE_FAPPING_GAMES
Wow? Are you sure it was malicious? What if it was just an updater?
Separate names with a comma.