Hmm example?
Why? I need to use them in other classes ._. Of which class? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Hey! So I am getting this error in a scheduler in the listener class! Stacktrace: 05.06 07:59:11 [Server] INFO at...
If i do *name* = Bukkit.getWorld(........ and then another one of those sheep active(Spawn) before the 40 ticks it gets over ridden, so I want a...
No worried I tried that. The problem it is removing all of spawned sheep..... I'm not a bukkit noob no worries...
Hey! I have a kit that spawns a sheep for each player when activated. I want that sheep despawn after 40 ticks after it was spawned. How can i do it?
Hey! So I have a snowman which is always snowballing. I want him to change into random rotations. I tried this code but it did not work. Please...
Ok so actually I cleared some time up and I will use your or JP api, thanks to both of u.
I mentioned in OT that those are old and not advanced! I tried them :3 If theres nothing left ill use it so thanks! :D
bump
Hey! I have a MapView with an image, but every time i join the server the image is turned into a normal map! How can I remove that? Bump EDIT by...
I dont use maven.
Glumpz I wanted it more of git code instead to add my own tweaks and if any fixes. Thanks anyway!
So I'm searching for an arena/minigame API, since I've been busy to do that part of it. So do you guys know any well coded APIs. If not, I'll free...
A wrecking ball?! Lawl no jk
Hey! I need to check if a beacon is active. I tried beacon instance and TileBeaconEntity but i failed! HELP!
What event ur using?
ProjectileHitEvent, then cancel on instanceof Fireball.class, and e.getLocation().createExplostion(e.getEntity().getLocation(), 2.0f, false);;
Where can i learn how to use them? PacketPlayOutSpawnEntity skull_packet = new PacketPlayOutSpawnEntity(skull); Error: The constructor...
public void onEnable() { getConfig().options().copyDefaults(true); saveConfig(); } public boolean onCommand(CommandSender sender, Command cmd,...
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